The community has constant debates on whether or not maps that are played so often (forge, reissen, redemption, turbine, complex, etc) makes sauerbraten more or less boring. So the question that I asked is: “Do you think these maps are holding us back from exploring other maps that are really fun? If so, what are some maps that are not played very often that you think should be played more?” Lets see what people had to say about this:
swatllama – “Yes, they are holding us back. A few months ago, no one would even play abbey until SSL threw it into the pool. Now, people play it in their common mixes, but if they hadn’t been forced to play it, they wouldn’t have discovered they liked it.
For eCTF, one map that I think is fun and definitely underplayed is turbulence. You can do some pretty complicated flag runs that are tough to chase in eCTF.
I think almost every map can play an insta duel well. You might have to adjust your style a lot, but most decent-sized maps accommodate insta duels. I don’t go out seeking them so much, but you COULD do an insta duel on something as exotic as tumwalk. I have done it a few times. It was a lot different than the standard insta duel style.
Even in ffa, I think some of the older players like Honzik1 and degrave have been held back. They have more experience in ffa than new players like the active North Americans, but they still clutch their older maps like metl3, hades, academy, douze. They don’t want to explore the newer ones as much. Unless they can go out and really get into the newer ones, they’ll never realize how fun they are.”
Lokio – “Yeah, I think that’s fair to say. A lot of people would rather stick to the proven favorites than take a risk with something new, especially in a mix (this is true for me as well). I think that the SSL map pools are a good place to look for fun maps that aren’t played often. I remember having fun in the SSL ectf mix tournament on that mbtX map (can’t check which one, on my laptop right now) which I had never played in ectf before. However, I don’t think there’s anything wrong with playing forge, reissen, and the rest like I know some people who I play with often do; they’re fun maps, that’s why people love them! A bigger focus should be put on trying new modes (ctf, teamplay, capture, ffa, hold modes) than new maps in my opinion.”
Frosty – “I dont know if its that big of a deal cause i only think there are about 25-30 maps worth playing in sauer total but i do get bored sometimes, what i think the problem is with this is that the majority repeatedly plays ectf forge and and either run in a straight line toward the flag or rocket spam and run into death which is the formula for not improving skill-wise. To me sauer skills is similar to lifting weights, you can only do certain exercises for so long until you plateau and need to change your workout. If I had to pick something I think is fun but not played often are effic simplicity (the weapons have a really nice balance here) and any mode with pickups and capture/regen. also a big fuck you symphony to whoever wont try a mode or map and yell “shitmode/shitmap” your like that 5 year old that wont try his food.”
Skillz – “I think the fact that we only play the same few maps can subtract from the enjoyment and even exploration of the game. There’s countless times people have said, ‘this is a map? 0.o’ So either they shouldn’t be included in the game which is true of some, or we need to stop doing the same thing and experiment.”
Fatality – “I think the fact that whenever a new release of Sauer comes around, none of the previous maps are removed to make room for new ones. As a result, the maps that people are so used to for many releases of the game are still continuously played. So yea, of course this makes new maps less frequently played. I also think that because Sauer relies on maps made by players of the game and not professional game developers like other games, the quality of maps is very low. I personally don’t blame anyone for picking Forge, Reissen, and Turbine over and over. Why? Because they are simply the best maps in the game. There have been some other decent maps like Catch22, Abbey, Nucleus, Forgotten, etc., but all of them have serious flow issues which steer players back to the originals. I could go on and on about how the flow and layout of these maps are just superior to any competition, but I’ll leave that to further debate.”
Feel free to comment your opinion down below!